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Nintendo DS: The Complete Documentation

  • This category contains 4 Papers
  • The last paper was added on 2007-03-26 (YYYY-MM-DD)

DS Lite Replacement Case Tutorial

Published on 2006-09-10, by Karl B., ©Content Holdings, LLC..

Painting your DS Lite is a good way to show your individuality, but it’s just so easy to mess up. That’s why replacement cases are really popular these days. You can just pick out a design or color that you like, and if you have the money, you’re pretty much good to go. The only hard thing about it is the actual case replacement part. Not all of us are good with their hands, and sometimes the sheer thought of taking a screwdriver to your DS Lite and taking it apart when you’re not a Nintendo-certified DS Lite tech is enough to make some people break down with fear and guilt.

Alright, we’re exaggerating. Maybe. Who knows, there really might be people like that out there in the wide blue yonder.

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Homebrew Nintendo DS Development

Published on 2005, by Chris Double, ©Chris Double.

I've started this site to write some tutorials about homebrew development on the Nintendo DS™ game system.

I'm brand new to developing on this, never having developed on the Game Boy Advance™ before, so hopefully this will provide information useful to other brand new people.

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IDE to NDS Connection

Published on 2006-09-09, by Alexei Karpenko, ©Alexei Karpenko .

To get back to hardware development, I decided to do a quick IDE to GBAMP (GBA Movie Player v2) hack. I also took a few pictures for the few people interested in doing this (at their own risk) :)

You might not know it, but CompactFlash memory cards use IDE interface; and hence it’s possible to map each IDE pin to a corresponding CF pin. Unfortunately, DS delivers only 3.3V to GBA slot and so an external 5V power supply is required. I used a 11.1V li-poly battery and a DC-DC converter to bring the voltage down to 5V.

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Nintendo DS Development Tutorial :: WiFiMe

Published on 2005, by anonymous, ©anonymous.

Most of us will remember Wednesday, April 13th 2005. On that day, Tim Schuerewegen released the driver and application necessary to allow anyone with a Nintendo DS™ and a supported wireless network card to load any homebrew demo/app on their DS™. You already had the ability to do this with a PassMe device, but now can do it wirelessly!

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Created: 2005-09-21 22:53 | Modified: 2007-03-26 00:18 | Size: 11980 octets

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